It’s been 3 months since my last update, so this one was bound to be enormous. With over 90 mod changes and additions, this is the largest update yet.
In addition, Griff’s Sphax Pack has been built against not only the latest Resonant Rise, but now also Yogscast Complete, and even the Direwolf20 modpack. This has become almost a universal texture pack that can be used with virtually any modded Minecraft instance. With around 140 of the most popular mods covered, there’s a good chance you won’t need to look any further than this one.
I hope you enjoy version 16 of Griff’s Sphax Texture Pack.
If you run into any problems with the pack (other than performance issues), please let us know on the forums here:
It’s been 2 months since I released the last update to my Sphax-based resourcepack for Resonant Rise. While I’ve been super busy with work and no time left for playing Minecraft, nevertheless I’ve slowly been hammering away at this latest update.
With changes and additions to over 50 mods, this update may just be the largest yet. Therefore, I think that definitely deserves a shiny new build number!
Ladies and gentlemen, I hope you enjoy version 15 of Griff’s Sphax Texture Pack for Resonant Rise.
If you run into any problems with the pack (other than performance issues), please let us know on the dedicated forum page here:
Yes folks, it’s time for yet another update for my Resonant Rise texture pack! With the next stable release right around the corner, I’ve been working on getting Griff’s Texture Pack ready for it.
This update is built against the latest build of the Resonant Rise experimental branch, which at the time of this writing is 184.108.40.206-EXP-RC. Since this will shortly become the 220.127.116.11 stable release, I thought I would get a jump on it and release this so you guys have a shiny new version to celebrate this big milestone (thank you Velotican).
Download is available as usual on the dedicated page here on the site (go to the Minecraft page and click the link on the left for Griff’s Texture Pack).
Many fixes were made and some textures were swapped out, so a fresh install of the basepack and this update is recommended.
Ars Magica 2
I’ve just released an important update for Griff’s Texture Pack for Resonant Rise. Thanks to some helpful users on the RR forums, I was able to identify a problem with the pack, and realized that I goofed. I accidently left some 512x WIP textures in the pack instead of resizing them down to 64x.
On a reasonably good machine, you probably would not have noticed a performance hit, but with an older video card, you might have experienced a few lost FPS since the last update. Not a gamebreaker, but still an oversight that needed to be fixed. I have resized and re-added the offending textures, and while I was at it, I also made a few quick updates to the pack.
If you’re a Dartcraft user in particular, you should update to version 14a immediately.
– Tinkers Construct (minor tweaks)
– Extra Tic (minor tweaks)
– Thaumic Tinkerer
– GregTech (currently unsupported since none of us use GT, but it seems to work fine so far)
Fixes and enhancements
– Dartcraft textures have been fixed
– finally got around to substituting Emasher textures for Chisel’s un-Spahx-ified Limestone and Marble. No more unsightly worldgen!
I have just released version 14 of my Sphax texture pack compilation for Resonant Rise. This is a pretty major update, with a good number of new additions, as well as the usual updates and fixes. We can all thank Mother Nature for dumping an unusually huge amount of snow in our area, which gave me the opportunity to get this finished.
Here is an overview of the changes:
Biomes O’ Plenty
Binnie’s Extra Trees and Bees
Ars Magica 2
New mods added:
Tubestuff (a few tex untested)
Enhanced Portals 3
You can find the mod download and installation instructions on the dedicated page in the Minecraft section of this site.
Below are some preview images from the upcoming mission “Geronimo’s Slumber Party”, which features the most accurate rendition of Osama bin Laden’s infamous Abbottabad compound yet achieved for Arma 3.
Creation of the compound in Arma 3 was achieved using a variety of techniques, including using a transparent overlay from satellite images to arrive at the proper proportions in the BIS Editor. Then the entire model was scaled up slightly to better match the size of ingame buildings and objects, and to provide better gameplay and flow for multiplayer co-op.
“Geronimo’s Slumber Party” features DEVGRU operators, as well as a garrison of Tehrik-e Taliban (TTP) militants loyal to bin Laden, and well-armed veteran al-Qa’ida soldiers moving in to secure bin Laden’s escape after he is alerted to local CIA intelligence efforts against him.
Players are tasked with an urgent, desperate assault on the compound, against a hasty yet formidable defense, to ensure that bin Laden doesn’t slip away. The mission is currently in alpha testing.