JSRS Sound Mod 2.0 major update

 

LordJarHead is at it again, tirelessly improving his quintessential JSRS 2.0 sound mod for Arma 3. This is a whole new signed addon, not an upgrade, so you’ll need to remove your previous JSRS addon and install the full 2.1 package.

Description:

J.S.R.S. is a Sound modification. This sounds less exciting at first than it is, doesn’t it? Oh, but it is much more than just your typical sound modification. Simply because not only does J.S.R.S. essentially offer toally new sounds for ArmA 3, but offers much more in that it also extends the game with new sound-based features in-game which were originally
thought not possible.

Changelog:

v2.1 (repack)
– repacked/resigned to fix issues with key
– the m200 sd problem should also be fixed by now
– some little change were made here and there

v2.1
– Changed: Values on configs for distance and volume on the AH9_Pawnee
– Changed: Values on configs for distance and volume on the AH99_Blackfoot
– Changed: Values on configs for distance and volume on the CH49_Mohawk
– Changed: Values on configs for distance and volume on the Mi48_Kajman
– Changed: Values on configs for distance and volume on the Po30_Orca
– Changed: Values on configs for distance and volume on the UH80_Ghosthawk
– Changed: Values on configs for distance and volume on the Wy-55_Hellcat
– Changed: Values on configs for distance and volume on the 2s9_Sorcher
– Changed: Values on configs for distance and volume on the BTR-K_Kamysh
– Changed: Values on configs for distance and volume on the FV-720_Mora
– Changed: Values on configs for distance and volume on the IFV-6a_Cheetah
– Changed: Values on configs for distance and volume on the IFV-6c_Panther
– Changed: Values on configs for distance and volume on the M2A1_Slammer
– Changed: Values on configs for distance and volume on the M4_Scorcher
– Changed: Values on configs for distance and volume on the M5_Sandstorm
– Changed: Values on configs for distance and volume on the MBT-52_Kuma
– Changed: Values on configs for distance and volume on the T100_Varsuk
– Changed: Values on configs for distance and volume on the ZSU-39_Tigris
– Changed: Values on configs for distance and volume on the AFV4_Gorgon
– Changed: Values on configs for distance and volume on the AMV7_Mashal
– Changed: Values on configs for distance and volume on the Hunter
– Changed: Values on configs for distance and volume on the Ifrit
– Changed: Values on configs for distance and volume on the MSE-3_Marid
– Changed: Values on configs for distance and volume on the Offroad
– Changed: Values on configs for distance and volume on the Strider
– Changed: Values on configs for distance and volume on the SUV
– Changed: Values on configs for distance and volume on the Truck1 / 2
– Changed: Values on configs for distance and volume on the Van
– Fixed class inheritance, updated class: EBR_c
– Fixed class inheritance, updated class: FS2000_c
– Fixed class inheritance, updated class: MX_c
– Fixed class inheritance, updated class: Silencers_c
– Fixed class inheritance, updated class: Trg20_c
– Updated class: All vehicle weapons
– Changed: Values for explosions, might need more fixing
– Added: New sounds for different Stance modes and player action (like changing weapons)
– Changed: Distance and volume values for footsteps and gear soundsamples
– Added: Overworked environment soundeffects
– Changed: Inroom sounds volume on distances
– Fixed: directional and locational issue in close range combat
– Changed: Overall volume of distance effects
– Changed: Volume for all vehicles background noises
– Added: Script supports third party silencers when using the jsrs2_distance_codes in mods

 

Download:

BI forum release thread

 

 

Preview images for “Geronimo’s Slumber Party” released

 

Below are some preview images from the upcoming mission “Geronimo’s Slumber Party”, which features the most accurate rendition of Osama bin Laden’s infamous Abbottabad compound yet achieved for Arma 3.

Creation of the compound in Arma 3 was achieved using a variety of techniques, including using a transparent overlay from satellite images to arrive at the proper proportions in the BIS Editor. Then the entire model was scaled up slightly to better match the size of ingame buildings and objects, and to provide better gameplay and flow for multiplayer co-op.

“Geronimo’s Slumber Party” features DEVGRU operators, as well as a garrison of Tehrik-e Taliban (TTP) militants loyal to bin Laden, and well-armed veteran al-Qa’ida soldiers moving in to secure bin Laden’s escape after he is alerted to local CIA intelligence efforts against him.

Players are tasked with an urgent, desperate assault on the compound, against a hasty yet formidable defense, to ensure that bin Laden doesn’t slip away. The mission is currently in alpha testing.

Details to follow as we get closer to release.

 

Preview Images:

 

GeronimoSP_1 GeronimoSP_2 GeronimoSP_3 GeronimoSP_4 GeronimoSP_5

 

 

 

 

 

 

 

 

 

 

Massi’s USSOCOM 75th Ranger DEVGRU and Delta Force mod updated

 

One of the few mods I consider essential for Arma 3 has just been updated. As with all of Massi’s mods, they are top notch, and I highly recommend using them.

 

Description:

 

This addon is a retexture of NATO units, and adds several camouflage uniforms plus multicam and coyote gear and coyote helmets in order to represent US NAVY SEAL DEVGRU units.

 

Changelog:

 

v 1.2 date 07/FEB/2014

– added compatibility with ALIVE MOD

– added new weapons and launchers from my NATO Sf/SPETSNAZ weapons pack

– added OA SF helmets

– added breacher units

– updated armor values to meet BI standards

-updated signatures keys

 

Download:

 

BI forum thread

 

Preview Images:

 

drqa1eu66w5b_4zfco_4

Massi’s US Marine Corp and MARSOC mod updated

 

Massi continues to work hard on updating his mods, and has released a new version of his US Marine Corp and MARSOC units mod.

 

From the author:

 

Hi all,

It’s time for my USMC units update, as for other units pack, I’ve updated armor config values to meet BI standards, and added new launchers and weapons from my latest NATO SF/Spetsnaz weapons version.

Also thanks to A2/OA MLODs I ported the A2 USMC helmets to equip the units, and I’ve added specific groups to make the units compatible with Alive mod.

All info and details are listed in description and features. Hope you’ll enjoy this new update!

 

Description:

 

This addon is a retexture of NATO units and vehicles. It adds several camouflage uniforms plus custom headgear and gear in order to represent USMC and MARSOC units.

 

Changelog:

 

v 1.1 date 06/FEB/2014

– added compatibility with ALIVE MOD

– added new weapons and launchers from my NATO Sf/SPETSNAZ weapons pack

– added A2 Marines helmets

– updated armor values to meet BI standards

-updated signatures keys

 

Download:

 

BI forum release thread

 

Preview Images:

 

MARSOC Direct Action and MEU winter camo
MARSOC Direct Action and MEU winter camo
MARSOC units
MARSOC units
MEU and Recon Desert units
MEU and Recon Desert units
MEU and Recon Woodland units
MEU and Recon Woodland units

Massi’s African Conflict mod updated

 

Massi is in the process of updating all of his mods. Today, we have a new version of his excellent African Conflict mod, which provides multiple factions that can be used however you see fit in your missions. As with all of Massi’s mods, I highly recommend using it.

 

From the author:

 

Hi all,

In the process of updating all my units pack, I’m releasing a new version of the African Conflict mod.

The main changes are the updated loadout that includes the newly released launchers like RPG7, Strela, RPG18, from NATO SF/Spetsnaz weapons latest update, and the compatibility with ALIVE mod for the groups in the editor.

Also armor config values for helmet and vest have been updated to BI standards, expect similar updates in next days for all my other units too!

Hope you’ll enjoy the new version!

 

Description:

 

This addon is a retexture of A3 units and vehicles, It adds several camouflage uniforms plus custom headgear and gear in order to represent several fictional African factions for each side.

 

Changelog:

 

v 1.1 date 02/FEB/2014

– added compatibility with ALIVE MOD

– added new weapons and launchers from my NATO SF/SPETSNAZ weapons pack

– added new russian GRU helmets

– updated armor and config values to meet BI standards

-updated signatures keys

 

Preview Images:

 

UN Forces faction
UN Forces faction
UN Forces faction
UN Forces faction
UN Forces faction
UN Forces faction
UN Forces faction - PMCs
UN Forces faction – PMCs
Governatives forces
Governatives forces
Rebel forces
Rebel forces
Rebel Armed Civilians
Rebel Armed Civilians
Civilians
Civilians