RH Pistol Pack updated

 

RobertHammer has released a new update for his excellent RH Pistol Pack for Arma 3.

 

Changelog:

 

v1.11
– hotfixed issues with PM IR (finally) and SMGs reloads (changed to default pistol reload)

v1.1
– new physx based empty brass + effects

– new sounds and reloads

– added night sights for the most pistols/revolvers

– added few new guns and smgs

 

Download:

 

BI forum release thread

 

 

 

 


Griff’s Texture Pack for Resonant Rise updated!

Griff's Sphax Texture Pack for Resonant Rise

 

I have just released version 14 of my Sphax texture pack compilation for Resonant Rise. This is a pretty major update, with a good number of new additions, as well as the usual updates and fixes. We can all thank Mother Nature for dumping an unusually huge amount of snow in our area, which gave me the opportunity to get this finished.

Here is an overview of the changes:

Mods updated:

 

Applied Energistics
Twilight Forest
Biomes O’ Plenty
EnderIO
Logistics Pipes
Extra Utilities
Binnie’s Extra Trees and Bees
Extra Cells
Forestry
Forge MultiPart
IC2
JABBA
MystCraft
RailCraft
Steve’s Carts
Thermal Expansion
Thaumcraft 4
Tinker’s Construct
Mariculture
Ars Magica 2

 

New mods added:

 

Atomic Science
Tubestuff (a few tex untested)
BiblioWoods (BoP)
BiblioWoods (Forestry)
Chisel
Enhanced Portals 3
Gravigun
OpenBlocks
Extra Tic
Thaumic Tinkerer
Witchery

 

You can find the mod download and installation instructions on the dedicated page in the Minecraft section of this site.

http://griffsden.com/minecraft/griffs-sphax-texture-pack-for-resonant-rise/

 

Enjoy,

Griff

 

 

 

Titanfall Official Beta is almost here

 

Not really my type of game, but it looks tremendous, early alpha reviews were positive, and there’s certainly enough excitement surrounding it for me to think it deserves to be mentioned here.

The Titanfall Beta is coming tomorrow, February 14th, to Xbox One and PC. This is a closed beta, and you will need to submit an application here to be considered for it.

 

Titanfall is the first next-gen shooter that combines pure adrenaline, wall-running, double-jumping action with powerful, fast-paced titan warfare to set the new bar for online multiplayer gameplay. The Beta will have two maps and three Titanfall modes, including the newly announced mode “Last Titan Standing”. 

Stand by for Titanfall and pre-order your copy today for Xbox One, Xbox 360, and PC here: http://www.titanfall.com/buy

Titanfall for Xbox One and PC will be available March 11, 2014 in North America and beginning March 13, 2014 in Europe. Titanfall for Xbox 360 will be available on March 25, 2014 in North America and beginning March 28, 2014 in Europe.

New “Zeus” multiplayer game mode revealed for Arma 3

 

Some very exciting news was just revealed by Bohemia Interactive. A new multiplayer mode called “Zeus” is on the horizon for Arma 3, in the form of free DLC that is said to be arriving at the start of Q2 2014, according to their Twitter post.

From the official site:

Become Zeus

Assume the role of game master and curate the experience of other Arma 3 players. Wielding an intuitive real-time editor, you can manipulate or expand multiplayer scenarios on-the-fly, and create a surprising flow of challenges for the soldiers on the ground.

 

See the official press release for more details.

JSRS Sound Mod 2.0 major update

 

LordJarHead is at it again, tirelessly improving his quintessential JSRS 2.0 sound mod for Arma 3. This is a whole new signed addon, not an upgrade, so you’ll need to remove your previous JSRS addon and install the full 2.1 package.

Description:

J.S.R.S. is a Sound modification. This sounds less exciting at first than it is, doesn’t it? Oh, but it is much more than just your typical sound modification. Simply because not only does J.S.R.S. essentially offer toally new sounds for ArmA 3, but offers much more in that it also extends the game with new sound-based features in-game which were originally
thought not possible.

Changelog:

v2.1 (repack)
– repacked/resigned to fix issues with key
– the m200 sd problem should also be fixed by now
– some little change were made here and there

v2.1
– Changed: Values on configs for distance and volume on the AH9_Pawnee
– Changed: Values on configs for distance and volume on the AH99_Blackfoot
– Changed: Values on configs for distance and volume on the CH49_Mohawk
– Changed: Values on configs for distance and volume on the Mi48_Kajman
– Changed: Values on configs for distance and volume on the Po30_Orca
– Changed: Values on configs for distance and volume on the UH80_Ghosthawk
– Changed: Values on configs for distance and volume on the Wy-55_Hellcat
– Changed: Values on configs for distance and volume on the 2s9_Sorcher
– Changed: Values on configs for distance and volume on the BTR-K_Kamysh
– Changed: Values on configs for distance and volume on the FV-720_Mora
– Changed: Values on configs for distance and volume on the IFV-6a_Cheetah
– Changed: Values on configs for distance and volume on the IFV-6c_Panther
– Changed: Values on configs for distance and volume on the M2A1_Slammer
– Changed: Values on configs for distance and volume on the M4_Scorcher
– Changed: Values on configs for distance and volume on the M5_Sandstorm
– Changed: Values on configs for distance and volume on the MBT-52_Kuma
– Changed: Values on configs for distance and volume on the T100_Varsuk
– Changed: Values on configs for distance and volume on the ZSU-39_Tigris
– Changed: Values on configs for distance and volume on the AFV4_Gorgon
– Changed: Values on configs for distance and volume on the AMV7_Mashal
– Changed: Values on configs for distance and volume on the Hunter
– Changed: Values on configs for distance and volume on the Ifrit
– Changed: Values on configs for distance and volume on the MSE-3_Marid
– Changed: Values on configs for distance and volume on the Offroad
– Changed: Values on configs for distance and volume on the Strider
– Changed: Values on configs for distance and volume on the SUV
– Changed: Values on configs for distance and volume on the Truck1 / 2
– Changed: Values on configs for distance and volume on the Van
– Fixed class inheritance, updated class: EBR_c
– Fixed class inheritance, updated class: FS2000_c
– Fixed class inheritance, updated class: MX_c
– Fixed class inheritance, updated class: Silencers_c
– Fixed class inheritance, updated class: Trg20_c
– Updated class: All vehicle weapons
– Changed: Values for explosions, might need more fixing
– Added: New sounds for different Stance modes and player action (like changing weapons)
– Changed: Distance and volume values for footsteps and gear soundsamples
– Added: Overworked environment soundeffects
– Changed: Inroom sounds volume on distances
– Fixed: directional and locational issue in close range combat
– Changed: Overall volume of distance effects
– Changed: Volume for all vehicles background noises
– Added: Script supports third party silencers when using the jsrs2_distance_codes in mods

 

Download:

BI forum release thread