A new version of Drongo69’s Middle East Irregulars has been released. If you’ve grown tired of fighting the “Iranians from Outer Space” CSAT forces, this mod may be just what you’re looking for.
This addon attempts to simulate an “Al Qaida” type force in Arma 3.
Their uniform, headwear, vest and pack are randomized, so they provide a lot of variety. They are equipped with Russian weaponry from Massi’s weapon pack. There are also units mounted in a range of Massi and All In Arma vehicles and static weapons.
– Removed all protective vests and switched to bandoliers (as default) – Allowed all units to be optionally equipped with tac-vests by placing a logic named driVests – Fixed the incorrect faction side of the civilians (thanks ARJay)
– Added a few other BIS uniforms
– Attempted to make the addUniform command be applied globally using BIS_FNC_MP
– Overhauled the DRI_base class
– Added civilians and civilian groups
– Fixed the incorrectly named Strela launcher
– Fixed a config bug that made some OPFOR units spawn on BLUFOR
The CAF Team has released a new version of their AGGRESSORS mod. This mod adds 3 new OPFOR factions, including Middle Eastern insurgents for anyone who misses fighting the Arma 2 Takistanis, and has no mod requirements.
IMPORTANT – You must delete CAF_AG (the 1.0 release) before installing the new version!
UPDATE – An important hotfix has just been released. Install this over the 1.5 update.
CAF_AG1.5 brings 3 new factions to the game in 1 easy to download and manage mod ( @CAF_AG1.5 ). Each faction is based on an existing group that have shown aggression towards western powers over the last decade.
– African Pirates and Civilians
– Middle Eastern Tribal Fighters and Civilians
– Eastern European Rebels
TESTED AND PROVEN on dedicated servers
Built for and works out of the box with ALIVE
Self contained weapons pack – AK47, AK74, AK74GL, RPK, PKM, SVD, RPG7
Head Gear and clothing from A2 Samples
Custom randomization scripts for each faction and their vehicles
10,8,6,4 man groups for infantry, 2 car technical groups
Random chance of Strela launcher depending on faction
Middle East and African Civilians
-fixes Group issues with Middle East Fighters and Server Verification issues
V1.5 -Fixed many many errors, should be much more stable -Pack re-written completely, Must DELETE 1.0 or you will have issues -Added Civilians for Africa and Middle East -Added NEW weapon sounds by JSRS -Groups tweaked slightly -Factions re-named -Added MCC compatibility -classlists.txt included in download (@CAF_AG1.5\classlists.txt)
RAV_RAVEN has updated his set of helicopter transport scripts for Arma 2, and adapted them for use in Arma 3. These scripts allow you to sling load and transport just about any type of object by helicopter.
Hello everyone. After a long long time (which I did not think back to release some script or mod) I’m back . All credit goes to my brother ( nick : Ground Beef ) with his insistence that managed to adapt my old and dear lifter for ArmA2 (yes, the one who in his day , was part of the fabulous mod ACE).
for those who do not know , LIFTER is a set of scripts that give – as – you mod a helicopter , the ability to transport objects ( of almost any type and form ) suspended by external sling .
This version of the Mod, keeps the operating mode of its predecessor for ArmA2 with the advantages provided arma3 such as PIP capability.
To become familiar with its operation , I recommend that you read the documentation that shed in his day with the version for ArmA 2 ( link at end of post) .
For lazy people , here is a brief summary : The module automatically applies to helicopters carrying capacity (Those type of attack can not only lift load , it is assumed that the weight of the weapon makes ability prohibitive ) .
To make realistic this function , a constant comparison is made between the volume of the helicopter and the load immediately below it. A routine is responsible for deduction if the load can be transported and decides what kind of sling use (there are 3 types, for light, medium and heavy duty) .
Find the charge within a distance of 3 meters (maximum) from the lower end of the sling hanging under the helicopter to the center of the object to be transported). It requires some skill to fly the load, but it becomes easier with practice. There is the ability to turn on a video camera (turn on and off with the H key) presented on a screen in the cockpit, the area of the sling to the load. This camera has normal mode, night-vision and thermal (switch modes with shift + H on). The load can be released at any time, with the consequent risk of damage. (<5 meters: No harm, 5-10 medium damage and> 10 total destruction). Lift vehicles are not allowed inside staff with the exception of light boats (boats or mini-submarines for spec-ops).
The module covers most of the helicopters currently in use in ArmA 3, but new versions will be included if the community requested (keeping your sanity). The loading process is distributed in the pc’s customers (not overload the server).
It was tested in SP and MP.
LIFTER is a set of scripts that give – as – you mod a helicopter, the ability to transport objects (of almost any type and form) suspended by external sling.
V1.02 01/03/2014 Fixed ——————- -warnings RPT about Geometry Lod -Position Adjustments in strings of some classes (Container, Static, and others) -Increased volume of sounds of objects to impact surface (land and sea) -Positions Adjustments slings drones
Yes folks, it’s time for yet another update for my Resonant Rise texture pack! With the next stable release right around the corner, I’ve been working on getting Griff’s Texture Pack ready for it.
This update is built against the latest build of the Resonant Rise experimental branch, which at the time of this writing is 220.127.116.11-EXP-RC. Since this will shortly become the 18.104.22.168 stable release, I thought I would get a jump on it and release this so you guys have a shiny new version to celebrate this big milestone (thank you Velotican).
Download is available as usual on the dedicated page here on the site (go to the Minecraft page and click the link on the left for Griff’s Texture Pack).
Many fixes were made and some textures were swapped out, so a fresh install of the basepack and this update is recommended.
Ars Magica 2
Taosenai has just updated his Tao Folding Map mod, incorporating the additional work done by 1212PDMCDMPPM, and released a new version. This lightweight, highly useful mod allows you to open a folded paper map that you can use while moving on foot or in vehicles, rather than having to keep loading and unloading the default map screen. I find this especially useful while flying, or clearing enemy grids. Definitely a recommended addon.
From the author:
Tao Folding Map will allow you to toggle a usefully-large map anytime in game by pressing Shift-Map (default ‘m’). It will automatically close when you open the big map or open your gear. Of course it does not restrict your movement or anything.
It is unique in that it is not centered on your current position. Instead, it is ‘folded’ into areas. This lets you keep a continuous perspective on the battlefield. The page is changed automatically when you cross over the edge.
You can zoom in and out by pressing Shift-Ctrl-Zoom In/Out (default ‘Numpad +/-‘). You can change to a night mode by pressing Shift-Ctrl-Nightvision (default ‘n’). Sorry, the map is not perfect — some colors are hardcoded it seems.
If you have a GPS or are playing on Regular or lower, your position will be shown. Map markers are shown.
I have just released version 2.3, incorporating all changes from the unreleased 2.2 version as well as the features added by 1212PDMCDMPPM (thanks very much to him for his work!)
Tao Folding Map will allow you to toggle a usefully-large map anytime in game by pressing Shift-M (or Shift-<your map key>). It will automatically close when you open the big map or open your gear. Of course it does not restrict your movement or anything.
– Tablet art – Toggleable night mode (Shift-Ctrl-Nightvision) – Zoom in/out (thanks 1212PDMCDMPPM and I made it work with folding and some other stuff) (Shift-Ctrl-Zoom in/out) – Appropriate zoom levels for Altis and A3MP maps (thanks 1212PDMCDMPPM!) – Fixed the edge transition flicker thing FOREVER.
2.2 – Added proper map scale for Altis and A3MP v1.3 – Added zoom in/out capability (Ctrl-Shit-Up and Down)